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30.3.08

Suikoden II


This is Suikoden II, the game that play in PS 1 or Playstation 1. The story of this game is two childhood friends, Riou (the player's character) and Jowy Atriedes. The two are members of the Unicorn Brigade, a youth division of the Highland Army, and are preparing to go home when a peace treaty is seemingly broken by soldiers of the Jowston City-State. It is later revealed that the Highland Prince Luca Blight and the Unicorn Brigade's own Captain Rowd orchestrated the massacre of the youths and blamed it on Jowston, thus giving Highland a reason to commence an invasion. Riou and Jowy flee the campsite and find a waterfall. They promise to return to this spot if they're ever lost or in trouble, then jump into the waterfall. The story is so long, so I only can tell the story until here. Suikoden II is role playing game with strategic elements covering those gameplay options pertaining to large scale confrontations, such as between two armies. The player controls a silent protagonist and travels with them around the world map. The player can also recruit new characters to his cause, often involving a short sidequest to do so. In towns, the player can gather information, sharpen characters' weaponry, and buy equipment; wilderness areas generally feature random encounters with monsters. There are 3 different types of combat:

Regular battles: The party the player has selected faces off with 1-6 enemies. This battle type is considered typical in RPGs, containing options for attack, magic(Runes), items, etc. This is the only battle style where the player can gain experience, items, or Potch(money).

Duels: The main character is pitted against another character in single combat. This style of fighting only has three moves: Attack, Wild Attack, and Defend. This duel is played in a Rock, Paper, Scissors style where "Attack" beats "Defend", "Wild Attack" beats "Attack" and "Defend" beats "Wild Attack". The player can usually tell what kind of attack the enemy is going to perform by the taunts displayed.

Massive battles: More interactivity was added to this element of the gameplay over that of its predecessor. While some of the shades of the old "Rock, Paper, Scissors" style battle of the original (where cavalry beats archers, archers beat magic and magic beats cavalry), Suikoden II introduces a grid style battle system reminiscent to that of the Romance of Three Kingdom games. As the main character recruits characters for his castle, this opens up more options for more units. Certain characters are 'unit leaders' while others are 'supports'. Every character adds a certain amount of defense or attack to a unit. In addition, certain characters also add special abilities to the unit they are attached to. The numbers affect the chances of win or loss as much as the type of units being pitted against each other. Every unit may take up to a total of two 'losses' which are counted when a unit suffers a severe amount of casualties. Each skirmish they take part in might result in no loss, loss on one side, or even loss on both sides. As mentioned before, certain characters add special abilities to the units. Examples of these abilities include being able to take more losses than usual, magic or archery to allow attacks from a distance, healing of itself or others, etc.

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