In addition to leveling through the method of acquiring experience points leading to a level after the defeat of a monster, a character may also aid their leveling experience with the use of Quests. Quests are initiated after being spoken to a NPC. Some quests are given a time limit so the character must complete the quest to be eligible for a reward. A reward may be constituted of material items and is usually accompanied with an experience point reward. Rewards from quests are affected by the amount of charm a character has.
There are three types of items, to which the Inventory is divided: Equipment, items characters may wear on their bodies; Consumable which consists of consumable items that may recover HP, MP or Stamina, or perform an effect (i.e. dance, learn a skill, shoot fireworks, socket items), and Etc which covers general miscellany, such as materials for crafting, gems, and ammunition for weapons that need them.
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